Music for The Long Dark — Volume One by Hinterland Studio, released 22 June 2018 1. Theme for the Long Dark 2. The New World 3. There's Something I have to Say 4. Some Were Outsiders 7. What Happened 8. Perseverance 10. My Only Way Through 11. Put Her to Rest 12. Man Who Fell From the Sky 13. An atmospheric and airy ambient music with new age sound and sensual mood. Nice background music for meditation, prayer session, relaxation, yoga classes, deep underwater footage, love stories, touching and soft videos. This royalty-free track can also be used in romantic, sentimental and cinematic multimedia projects.
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
WINTERMUTE
The episodic story-mode for The Long Dark, WINTERMUTE launches with two of the five episodes that form its Season One.
In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desp erately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.
In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?
The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes Three to Five are included in the price of the game, and will be unlocked for free as they are released.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.
SURVIVAL MODE
Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three years in development.
No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Condition and Calories: Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.
Scour the World for Supplies: Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.
A Vast Living World: Explore a 50 square kilometre Northern Canadian wilderness in search of precious supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness to keep things challenging.
Survival of the Fittest: Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear.
Hunt or Be Hunted: Wildlife to hunt and be hunted by: Wolves, Bears, Rabbits, Deer, Crows, and more to come in future updates.
Choose Your Experience: Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week.
Survival is your only goal, and death your only end. Make your own survival story with every game.
Features the music of Sascha Dikiciyan.
CHALLENGES
Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the way in future updates.

In addition to releasing the remaining three episodes of WINTERMUTE, we intend to continue updating Survival Mode, as we have done with about 100 updates/hotfixes over the past three years in development. Keep in mind that your purchase of The Long Dark entitles you to all five episodes of WINTERMUTE, as well as updates to Survival Mode along the way.
Music For The Long Dark -- Volume Two Download Free Download
ABOUT HINTERLAND
Hinterland is a small independent developer of original interactive entertainment. Based on Vancouver Island, Canada, Hinterland’s team is largely distributed across North America. Although The Long Dark is the studio’s first game, Hinterland is made up of veterans of the “triple-A” games industry, with lead developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom, Radical, BioWare, Sony London, and United Front games.
Patch 1.05(32319) (07th August 2017)
WARNING: There may be Story spoilers in these notes.
-Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.
Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
Added missing audio for picking up Astrid's Hardcase on Day 4.
Added additional checkpointing in Ep1 and Ep2.
Cinematics polish.
Additional optimizations for performance and memory use.
Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
Fixed the Bear struggle.
Fixed issue that could cause player to spawn on top of a campfire in 'Survival of the Fittest'. It should now be impossible to place a fire and then spawn on it the following day.
Memory optimizations to reduce chance lower memory systems will exhaust memory and crash
Added some more tools in Milton.
Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
Modified Fire objective on Day 3 of 'Survival of the Fittest' to track how long fire has been burning, vs how long it will burn.
Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
Add some missing subtitles.
Fixed issue with Map Marker not clearing after retrieving Distress Pistol in 'Light Up the Night'
Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
Fixed floating campfire in Milton
Fixed issue where looping Wolf 'feeding' sounds remained even when the Wolf AI was absent.
Fixed issue where feeding Wolves could face the player while still playing feeding animation.
Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
Fixed issue with map icon showing up for some Stone spawn regions.
Fixed issue where player could get stuck on geometry in Milton.
Added missing translations for Trust dialogue
Fixed startup issues for some systems using DirectX 9
Fixed issue with some books disappearing when dropped
Improvements to checkpointing to help avoid getting into a low-Condition death spiral
Buffed the Condition-restoration boost when player reloads after Death
Music For The Long Dark -- Volume Two Download Free Torrent
Added a Bedroll to the Cave in Chapter One. This can be used to Save your GameRemoved requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
Fixed issue with environment geo near the Climbing Park section in Milton
Fixed various cases where audio could cut out
Fixed flickering in cutscenes that could occur when using OpenGL (Mac and Linux)
Fixed locked controls when throwing a stone and picking up a rabbit at the same time
Fixed floating necklace when speaking with Grey Mother
General cinematics polish
Fixed scrollbar issue when transferring items to NPCs
Fixed place object shader so objects tint correctly over decals
Fixed issue with radios playing music when aurora isn’t present
Patch 1.0.32178 (02nd August 2017) [Windows and macOS only; Linux is Coming Soon]
The Long Dark is no longer a Game in Development
Episode One and Episode Two of WINTERMUTE are now available.
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Patch 426 (22nd June 2017)
CRASH MITIGATION
Fixed rare crash when bullet raycast hit an object
Fixed rare crash when clicking rapidly when throwing a Torch or Flare
Fixed rare crash when examining inventory items
CHANGES
Add Bandage to starting player items in Hunted
Updated icons for Old Man's Beard items (harvestable item and crafted Treatment)
Added translations for all remaining non-localized strings from 424 launch
BUGS
Fixed issue with not being able to dismiss save failure popup using gamepad

Fixed issue with resolutions passed from command line not being used. This fixes issue with game not running multiscreen for some players.
Fixed issue with not being able to rebind key when mouse hovered over input field
Fixed issue with some UI actions not being possible when using a Steam Controller
Fixed issue with all Experience Mode icons being highlighted on death screen stats
Fixed issue with First Aid UI not updating if affliction list changes while screen is active
Fixed issue with Hypothermia and Frostbite Risk percentages not showing up on icons
Fixed issue where female survivor slot could be used when male survivor slot was highlighted
Genre:.....: Simulation | FPP | Survival
Works on:..: Windows (XP, Vista, 7, 8, 10), Mac OS X (10.9.3) and Linux (Ubuntu 14.04, Ubuntu 16.04)
Languages:.: Audio and text: English. Text only: ??, Deutsch, français, ???, ???, norsk, русский, svenska, Türkçe
Features:..: Hinterland Studio Inc/Hinterland Studio Inc
Released:..: August 2, 2017
Size:......: 3.7 GB
Company:...: Hinterland Studio Inc / Hinterland Studio Inc
Minimum system requirements:
Windows: XP / Vista/ 7 / 8 / 10
Processor: Dual-Core Inte i5 CPU @ 2GHz+
Memory: 4 GB RAM
Graphics: Intel 4xxx Series w/ 512MB VRAM or better
Storage: 1 GB available space
Sound Card: Any on-board chip will work.
Mouse, Keyboard
Recommended system requirements:
Windows: XP / Vista/ 7 / 8 / 10
Processor: Intel i7 CPU @ 2.6GHz or higher
Memory: 8 GB RAM
Graphics: nVidia GTX 555 w/ 1GB VRAM or better
Storage: 1 GB available space
Sound Card: Ideally, something with Surround capabilities.
Mouse, Keyboard
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